2 Answers
- More prestige (most if you keep them, but also if you hand them out to vassals).
- If you hand out titles: more powerful vassals - they are more capable of doing stuff themselves. A Duke vassal might be able to carve out new land for himself and you.
- With more duchies to hand out, you will have fewer vassals to worry about.
- More discontent among your vassals. If you exceed your demense orduchy limit, they will be angry with you.
- De jure vassals will be discontent if you have more than one primary title. they will 'desire' it. An ambitious count will get very, very discontent, if you have a higher level title that he wants. See more here: What determines when the ambition penalty triggers?
- If you hand out titles, your vassals will become more powerful, and more of a threat to you.
- Potential succession problems if you have more than one top-level title. The crown laws are separate of eachother, see. Since you created the kingdom, it starts with the same laws as your primary, but it will be tougher to change them. If you are gavelkind, your realm will split, no doubt.
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Crusader Kings II | |
---|---|
Developer(s) | Paradox Development Studio |
Publisher(s) | Paradox Interactive |
Director(s) | Henrik Fåhraeus |
Producer(s) | Johan Andersson |
Designer(s) | Henrik Fåhraeus Christopher King |
Programmer(s) | Henrik Fåhraeus Johan Lerström Fredrik Zetterman |
Artist(s) | Fredrik Toll |
Composer(s) | Andreas Waldetoft |
Engine | Clausewitz Engine |
Platform(s) | Microsoft Windows, OS X, Linux |
Release | Microsoft Windows February 14, 2012 OS X May 24, 2012 Linux January 14, 2013 |
Genre(s) | Grand strategy, role-playing |
Mode(s) | Single-player, Multiplayer |
- 1Gameplay
Gameplay[edit]
![Duchies Duchies](/uploads/1/2/3/7/123709540/475464523.png)
Expansion packs[edit]
Name | Release date | Accompanying Patch | Description |
---|---|---|---|
Sword of Islam | 26 June 2012 | 1.06 | This expansion pack allows the player to play as Muslim rulers. It also adds story events involving Sunni and Shia Muslims.[3] |
Legacy of Rome | 16 October 2012 | 1.07 | Legacy of Rome is focused around the Byzantine Empire, adding new events and game mechanics. It also adds the 'Retinue' mechanic allowing the player to maintain a standing army.[4] |
Sunset Invasion | 15 November 2012 | 1.08 | The main feature of Sunset Invasion is the fictional invasion of more technologically advanced Aztecs, from the late 13th century onwards to the end of the game alongside a new religion and culture unique to them.[5] |
The Republic | 15 Jan 2013 | 1.09 | Makes naval-based merchant republics playable with their own unique play-style centering around wealth and elections. It also adds a few new casus bellis and events concerning Republican politics and familial feuds. |
The Old Gods | 28 May 2013 | 1.10 | Adds a new 867 AD start date and makes pagans playable with their own unique mechanics. Also unlocks new revolt mechanics and adventurer claimants. |
Sons of Abraham | 18 November 2013 | 2.0 | Gives further depth to the three Abrahamic faiths; Christianity in particular, but has also added some content for Muslims, as well as the Jewish faith. Also adds Holy Orders for all faiths alongside new Events. |
Rajas of India | 25 March 2014 | 2.1 | Makes Hindu, Buddhist and Jain rulers playable. Expands the map as far east as Bengal. With Patch 2.8, Taoist rulers will now also be unlocked by this DLC. |
Charlemagne | 14 October 2014 | 2.2 | Unlocks several improvements to narrative aspects of the game, custom kingdoms and empires, vice royalty and the 769 start date. |
Way of Life | 16 December 2014 | 2.3 | Improves role-playing and immersion, by letting player influence more directly the type of events that may happen, rather than relying solely on personality traits or randomness. |
Horse Lords | 14 July 2015 | 2.4 | Unlocks playing as a nomadic government. |
Conclave | 2 February 2016 | 2.5 | Improves interaction with your vassals, gives power to the council and overhauls the education for children system. |
The Reaper's Due | 25 August 2016 | 2.6 | Improves the Plague, epidemics, minor diseases, prosperity and interactions with your court. |
Monks and Mystics | 7 March 2017 | 2.7 | Adds societies, artifacts and relics, new councilor jobs and the ability to give commands to allied armies. |
Jade Dragon | 16 November 2017 | 2.8 | Adds interactions with China, new Chinese artifacts, new Casus Bellis, and Rally Points along with making the Tibetan plateau playable. |
Holy Fury | 13 November 2018[6] | 3.0 | Allows the player to 'design' Pagan religions upon reformation, introduces new crusade mechanics and events, mechanics for coronations, sainthood and bloodlines and also includes shattered and random maps.[7] |
Release and reception[edit]
Reception | ||||||||||||||||
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Modding[edit]
- A Game of Thrones, based on George R. R. Martin's A Song of Ice and Fire fantasy novels, released in May 2012,[21][22][23] which 'has long been the most popular CK2 mod.'[18]
- Elder Kings, based on Bethesda Softworks's The Elder Scrolls video game series, released on April 1, 2013.
- Middle Earth Project,[19] based on the works of J. R. R. Tolkien, released 2014.[24]
- Witcher Kings, based on Andrzej Sapkowski's The Witcher series of novels, as well as CD Projekt Red's video game series.
- After the End, which is set in the 27th century in a post-apocalyptic North America.
- The Winter King, based on The Warlord Chronicles trilogy by Bernard Cornwell.
- When the World Stopped Making Sense, which is set in the Dark Ages and adds Pre-Schism Christian Denominations such as Nicene Christianity, Arianism, and Insular Christianity along with other religions such as Celtic Polytheism and Ancient Egyptian religion.
![Kings Kings](/uploads/1/2/3/7/123709540/497800259.jpg)
See also[edit]
References[edit]
- ^Zacny, Rob (September 20, 2014). 'How Crusader Kings 2 caught Paradox by surprise'. Archived from the original on September 22, 2014.
- ^Joe Martin (February 9, 2012). 'Crusader Kings 2 PC Preview'. bit-tech. Retrieved September 6, 2012.
- ^Hatfield, Tom (31 May 2012). 'Crusader Kings 2 Sword of Islam expansion announced, will let you side with Saladin'. PC Gamer. Retrieved 25 November 2017.
- ^Petitte, Omri (30 August 2012). 'Crusader Kings 2: Legacy of Rome expansion lets you flex your Byzantium Maximus'. PC Gamer. Retrieved 25 November 2017.
- ^Hafer, T.J. (31 October 2012). 'Crusader Kings II DLC sacrifices history, adds Aztec invasion of Europe'. PC Gamer. Retrieved 25 November 2017.
- ^Horti, Samuel (13 October 2018). 'Crusader Kings 2's Holy Fury DLC release date announced'. pcgamer. Retrieved 14 October 2018.
- ^Donelly, Joe. 'Crusader Kings 2 unveils Holy Fury DLC'. PC Gamer. Retrieved 19 May 2018.
- ^'Crusader Kings II for PC Reviews'. Metacritic. 2012-02-14. Retrieved 2013-04-21.
- ^ abShaun McInnis (February 16, 2012). 'Crusader Kings II Review'. GameSpot. Retrieved September 6, 2012.
- ^ abcEric Neigher (March 5, 2012). 'Crusader Kings II Review'. IGN. Retrieved September 6, 2012.
- ^ abZacny, Rob (1 May 2012), 'Crusader Kings II', PC PowerPlay, Australia: nextmedia, no. 203, p. 52
- ^'Crusader Kings II Demo'. Fileplanet.com. Retrieved 2013-04-21.
- ^Gonzalez, Christina (10 January 2012). 'Crusader Kings II: Greed Enters the Fray in The Latest Deadly Sins Comic Trailer'. RTSguru.com. Retrieved 22 June 2013.
- ^'Crusader Kings II for PC Reviews'. Metacritic. Retrieved 2015-09-30.
- ^Adam Smith (2012-02-23). 'Wot I Think: Crusader Kings II'. Rock, Paper, Shotgun. Retrieved 2013-02-02.
When the consequences are so human they mean all the much more and this is probably the most human strategy game I’ve ever played. If it doesn’t wind up being among my very favourite games of the year, spectacular things will occur in the next ten months.
- ^Plunkett, Luke (4 January 2013). 'Why Crusader Kings II Should Be Game Of The Year'. Kotaku. Gawker Media. Retrieved 10 August 2013.
- ^Graft, Kris (September 18, 2014). 'Aiming for the 'niche' pays off for million-selling strategy game'. Gamasutra. Archived from the original on November 10, 2014.
- ^ abcd'CK2 Dev Diary #49: Mods and mod telemetry'. 2018-01-18.
- ^ abDonnelly, Joe (2017-03-23). 'Best Crusader Kings 2 mods'. Rock, Paper, Shotgun. Retrieved 2018-01-19.
- ^'[CK2] List of Mods'. www.twcenter.net. Retrieved 2018-01-20.
- ^Plunkett, Luke (28 May 2012). 'There is an Awesome Game of Thrones Video Game. You Can Play it Right Now'. Kotaku. Retrieved May 31, 2012.
- ^Adam Smith (May 28, 2012). 'A Mod Of A Game Of Thrones: Crusader Kings II'. Rock, Paper, Shotgun. Retrieved 2012-10-21.
- ^'Crusader Kings 2's Game of Thrones mod update lets you feast on new scenarios | Mods, News'. PC Gamer. Retrieved 2013-04-21.
- ^'Paradox Wiki'. 18 January 2018.
External links[edit]
The new expansion for Crusader Kings 2, Holy Fury, besides being the best DLC to come out since The Old Gods back in 2013, is an absolutely massive overhaul that, through introducing guided event chains, new management options for religious leaders—especially those of the pagan persuasion—that it would take a book the length of all the sagas to describe absolutely everything.
So instead of trying to cover the whole DLC in one shot, let's focus in on the one mechanic that is absolutely the most literally world-changing one in the whole package: the Shattered World rules.
Let's start by making like a god and creating a world.
One Caveat!
Shattered and Random Worlds will not allow you to circumvent DLC restrictions that lock playable pagans behind the Old Gods DLC, Muslims behind Sword of Islam, and nomads behind Horse Lords, for example. Please bear this in mind if you're shattering the world (especially if you're randomizing the religions in the game) since you might just end up with nothing but unplayable factions all over the map.
Put simply, this game mode richly rewards the completionist above all. Luckily, these DLCs go on sale a lot. I have almost all of them myself (even bought The Reaper's Due just because it was there when I got back into the game recently), and I'll be writing with that assumption in mind. If you can't use something I suggest here, and you really want it, buy the DLC. You'll be generally glad you did.
Shattered Vs. Random
The biggest difference between a shattered world and a random one is the scope and scale of the duchies and empires that start the game. That is to say, simply generating a random world means you can make it a lot like the base game, only.. different.
Three of the first four settings are for “number of dukes”, “number of kings”, and “number of emperors”, after all. The point here isn't necessarily to change the fundamental flavor of a traditional CK2 game, where vassals can break free of lieges or scheme to gain the crown for themselves and where one-province minors are limited to places like Ireland if they want to grow powerful extremely early in the game.
Sure, you can turn all of those settings way down or even off, but if you're going to do that, that's where the fourth setting, the one at the very top, comes in. You can assign a maximum number of counties for counts to own.
Put that number at 8 and the game will tend to generate multi-county realms more or less exactly at the maximum demesne size that the rulers of those counties can hold.